Boss fight from our soulslike VR game

VR withoutmotion sickness

UkemiXR builds VR technology that removes motion sickness, so games and training can finally move fast.

See our games
Boss fight from our soulslike VR game Film coming soon
01 · Technology

Motion sickness, solved.

less motion sickness than standard VR. Same players, same game.

144
players tested
2
peer-reviewed papers · FDG 2025, CHI PLAY 2026
Patent
FI20257054
02 · Games

Then we made the impossible playable.

Game 01 · In development · Quest 3

Don't Stop Rolling

Soulslike boss fights in first person. The dodge roll used to make VR players sick. Now it's the whole game.

Dodge rollParryFull-body combat
Project Kinesis concept: telekinetic combat in a brutalist hall
Game 02 · Concept

Project Kinesis

Telekinetic combat at full speed. Dash, levitate and throw concrete, all without the nausea.

DashLevitateThrow anything
03 · AI-native production

From idea to headset, mostly automated.

That's how a small team ships like a big one, and how impossible experiences reach VR fast.

  1. 01Idea
  2. 02Generated level
  3. 03Comfort plugin
  4. 04AI playtest
  5. 05On the headset
UkemiAgentAI agents playtest every build, every night.
✓ boss_arena · dodge-roll ×240 · comfort ok
✓ level_gen/0412 · reachable · fair
✗ elevator_shaft · stuck → ticket + video
212 / 213 passed while the team slept
Comfort pluginDrop-in comfort for any Unity game.
Simulated player model playing a VR game
Simulated playersVirtual bodies stress-test every move.
Level generationLevels built and tested before an artist starts.
Token cost
−[N]%
tokens per task
Build speed
[N] min
commit to headset
04 · Industry

Real places. Real speed. No sickness.

3D Gaussian Splatting and world models can now capture any real place, or generate a new one. Our tech makes those worlds walkable for everyone: real collision, no motion sickness, one link. Pick a place and try it now, in your browser or on a Quest.

ukemixr · art gallery● Live · 3DGS
Keyboard & mouse here · open this page in a headset for VR
Scanned locomotive depot used for an evacuation drill
Capture by simonbethke, CC BY 4.0
Training

Drills at real speed

Evacuation and defence training in the real building.

On-site experience

Visit before you go

Galleries, gardens and heritage sites, easy for first-timers.

Scanned art gallery
Capture by Alejandro Nevárez, CC BY 4.0
Scanned living room
Commerce

Viewings that feel real

One button on a listing opens the home in VR.

Research100+ publications since 2005

Twenty years in the making.

2025FDGSouls-VR: Dodge-Rolling in Virtual Reality ↗
2026CHI PLAYAccepted paper, to appear
2024UISTSIM2VR: Towards Automated Biomechanical Testing in VR ↗ 2020CHI PLAY3PP-R: Natural Movement in 3rd Person VR ↗
2005CHIKick Ass Kung-Fu: martial arts in artificial reality
TeamAalto University · Espoo, Finland

Games industry meets VR research.

Perttu Hämäläinen
Perttu Hämäläinen
Research lead

Professor at Aalto. 25 years of games and XR research, 100+ papers. Co-founded Valo Motion.

Jyri Partanen
Jyri Partanen
Business lead

20+ years at Sulake, Rovio and Ubisoft. Founded five companies.

Markus Laattala
Markus Laattala
Lead, Souls-VR

Leads Souls-VR, the dodge-rolling research behind Don't Stop Rolling. PhD on VR gameplay and movement.

Markus Kirjonen
Markus Kirjonen
Researcher · co-inventor

VR interaction researcher. Published on presence and communication in VR.

Hedieh Abdolvahabi
Hedieh Abdolvahabi
Visual & UX lead

Game artist and 3D generalist. Runs our AI-assisted art pipeline.

Jinda Li
Jinda Li
Creative technologist

AI development, level and product design. Builds Project Kinesis, our AI tooling and this website.

Yu-Jung Liu
Yu-Jung Liu
Sound & media lead

Sound designer for our games, and runs our films and media.

Hiring after the seed roundJoin us →
You?
Engineers · artists · designers
Looking around

Desktop / mobile

WASD move · Shift run

QE turn · drag to look

[] walking speed

Mobile: left half joystick, right half look

VR headset

Left stick: walk

Right stick: turn

A steady cuts / first person

X/Y menu · trigger to select