Funding to turn 20 years of Aalto VR research into a company.
Non-dilutive
VR withoutmotion sickness
The world is going spatial.
UkemiXR builds VR technology that removes motion sickness, bringing impossible experiences to life.
Film coming soon
Motion sickness caps the market.We solved it.
Then we made the impossibleplayable.
Funded. Protected.AI‑engineered.
Models change. Our stack compounds. We don't just use AI tools, we build our own.
The comfort method behind our games: patent pending, and licensable to other studios.
Patent FI20257054Humans decide, agents build. A harness of our own keeps them in sync and token-efficient.
10+ small PoCs · 2 production-scale games
A vision model plus a fast decision model: reflexes to play, reasoning to judge. Every code change gets a playtest, closing the AI game-dev loop.
Playtest on every changeTurns any game into a mode players can comfortably enjoy in VR: a floating window into the game, right in your room.
Any game, VR-readyFull-body avatars driven by the headset and controllers, built in-house.
Real spaces captured with 3D Gaussian Splatting, walkable with no motion sickness. Tours, exhibitions, training and more, right in the browser.
Live now · try it belowBring any space. We make it walkable.
Drop in a 3D scan, a model or a generated world. We turn it into an XR experience anyone can walk, from a link or a headset, with no motion sickness. Preview a site, open a show, or build something new with us.

Exhibitions without borders
Reach visitors who can't travel. One link opens the full show.
Plant site preview
Walk a factory or plant at true scale before you build, move or install.


Experiences people share
Turn any scan into a playful attraction for venues, brands and events.
Drills in the real building
Evacuation and safety training on site, at real walking speed, with no motion sickness.
Have a space or an idea?
Send us a scan, a model or just a brief. We build the XR experience, ready for anyone from a link or a headset.
Twenty years of research.
Games veterans meet VR scientists.

Professor at Aalto. 25 years of games and XR research, 100+ papers. Co-founded Valo Motion.

20+ years at Sulake, Rovio and Ubisoft. Founded five companies.

PhD on VR gameplay and movement.

VR researcher. Published on motion sickness and movement in VR.

Game artist and 3D generalist. Runs our AI-assisted art pipeline.

AI development, game and product design. Builds Cycle Path, our AI tooling and this website.

Leads "Project V" development. Sound designer and media editor for all prototypes.